SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a great deal more easy


Traveling to space is about to get a good deal more easy in the near future thanks to the continuing advancement of virtual reality technology. San Francisco-based SpaceVR is set to become the world’s first platform for creating live, cinematic, virtual space tourism using tiny satellites equipped with sophisticated VR cameras. The company has just declared they have raised a respectable amount of seed financing led by a $1 million investment from another along with Shanda Group $250,000 from Skywood Capital. The investments will be used to hasten the continuing development and launching of SpaceVR’s Overview 1, what they are saying will function as world’s quite first virtual reality camera satellite.
SpaceVR is based in the center of San Francisco’s emerging nano-satellite business. The startup is looking to benefit from the latest in miniaturized satellite technology to create breath-taking and immersive space travel experiences that can be viewed on all present virtual reality apparatus. SpaceVR’s state-of-the-art satellites, called Overview 1, will give users unbelievable panoramic views of Earth from space and enable them to experience the really first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote notes.
Their Overview 1 satellite and SpaceVR allows you to experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR enables you to experience space.
“At the root of every major issue – climate change, instruction systems that are bad, war, poverty – there is an error in perspective that these things do ’t affect us, that these matters are not joint. We built Overview 1 to change this. A new viewpoint will be provided by opening up space tourism for everyone in how we process information and how we see our world. Astronauts who've had the opportunity to journey to outer space and experience Earth beyond its boundaries share this perspective and it has inspired a method that is better to be championed by them. We believe that this is the highest priority for humanity right now,” clarified Holmes.
The Overview 1 micro-satellite.
The Overview 1 micro-satellite.
The miniature Overview 1 virtual reality satellite is equipped with two 4K detectors which have been paired with a 2D 360° camera and several wide field of view lenses which will capture an immersive sphere of video. The VR satellites offer users an unprecedented view of space, and the planet Earth that has only been accessible to your handful of fortunate astronauts. Now the plan is really to launch a fleet of Earth-bound Overview 1 satellites, although firm hopes to expand much beyond our planet and send their cameras through the solar system.
After this first round of investments and now the successful backing of the Kickstarter campaign, SpaceVR is on track to have their first demonstration Overview 1 satellite launched and functional right as early 2017. While the satellite and the essential ground communication systems remain developed, the business will even be focusing on content delivery and distribution channels for their 3D orbital encounters. Locating the perfect outlet is an important step, although I ca’t imagine the firm could have much difficulty locating interest.
You'll be able to view the SpaceVR Kickstarter video here:

While the original plan for the Overview1 and SpaceVR was to develop a camera to capture the encounter aboard the International Space Station, they determined to develop their small autonomous satellites and changed directions. SpaceVR wo’t be dependent on the astronauts, that have limited time available, on the ISS for catching new footage, with satellites which they control, but rather they are able to only do it themselves. SpaceVR is focusing on the development of Overview 1 with NanoRacks, a company that focuses on helping new businesses develop and launch space technology capable of being deployed from the ISS. You can learn more about SpaceVR, and subscribe to preorder a year’s worth of VR content (for only 35 bucks!) on their web site. Discuss further in the SpaceVR forum over at

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If you desire to visit space, you either need a Donald Trump-sized bundle or the type of patience just the Dalai Lama can relate to. A brand new business called SpaceVR desires to alter all that, and you'll just need $10 and a VR headset to orbit the Earth if it is successful.

The business started a Kickstarter to make this occur. The strategy will be to send a miniature 12-camera rig that fires three-dimensional, 360-degree video to the International Space Station aboard a resupply mission. New virtual reality footage will be available every week, but will only be reachable with a subscription. As Isaac DeSouza, SpaceVR's cofounder and CTO places it, "it is like Netflix, except you really get to visit space." "IT's LIKE NETFLIX, EXCEPT YOU GET TO GO TO SPACE."

SpaceVR is asking for $500,000 to cover launch costs and the first year of operations, with backer levels that start at one dollar and go all the way up to what DeSouza calls the "extreme encounter" — seeing the VR footage while on a parabolic flight. (In the space sector, planes which make parabolic flights are lovingly known as "vomit comets."

You can get a yearlong subscription by donating $250, which likewise allows you early access to the content to SpaceVR up front. Other gift rewards include matters of the camera, a Google Cardboard headset like files and 3D models, and there are even levels where you can sponsor a classroom or whole school's worth of access to SpaceVR.

The camera — named "Overview One" after the famous "overview effect" — will record up to two hours of footage at a time. The first footage will be recorded in the Space Station's Cupola Observatory, a bulbous compartment with seven windows that offer dizzying views of the spinning Earth beneath. Once SpaceVR gets a few recording sessions out of the way, they will have the astronauts move the camera to different locations around the ISS.

Eventually the aim will be to dwell stream the virtual reality experience, but the issue right now is bandwidth — specifically, the link to the Earth of the ISS. The space station can send data at 300 megabits per second to Earth, but firms with equipment on board simply have use of half of that. SpaceVR will have access to anywhere from three to six megabits per second at all times, thanks to its associate company NanoRacks, which runs the commercial lab aboard the space station. But DeSouza says they'll be requesting more. SpaceVR would want access to do high-quality live streaming virtual reality from the space station, DeSouza says.

Manner down the road Holmes and DeSouza imagine numerous other possibilities for his or her virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft with them as they reenter the atmosphere of the Earth's. But that will have to wait until the first footage was sent back and everything seems fine. "We are so dead-focused on 'just get it done' that the whole storytelling more info aspect is something we are going to need to look at afterwards," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (failed) start. I was given a Galaxy Note 4 version of the Gear VR and some noise canceling earphones, and for three minutes I got to pretend I was standing at Cape Canaveral watching a Falcon 9 rocket take off. I've heard enough about the strong beauty of rocket launches to understand there is no replacement for being there. But virtual reality was undoubtedly the next best thing.

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